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Praetorians mod imperial 5.1
Praetorians mod imperial 5.1











praetorians mod imperial 5.1

Most units use a mix of weapons to reflect more individuality in warriors bringing their own equipment rather than the uniform gear of the Empire you'll see infantry with a mix of swords, spears and axes. Cavalry use is limited to lighter horsemen equipped with javelins with no heavy cavalry in the faction. While not as strong as noble archers they provide some extra flexibility. The noble tree progresses from Roman style Equites into later style Cataphracts, the heaviest cavalry in the game but not as skilled as Vlandian knights.Īnother faction primarily focused on foot units, Battania now has a basic line of archers alongside their skirmishers. The other main faction units are auxiliary archers and light cavalry - not as strong as other factions' dedicated units but capable of doing a job. Branching into Praetorians at higher tiers trades the pila for stronger equipment. To counter this they don't have the highest melee output. The main focus is the Roman style Legionary line, combining high armour with pila. Noble troops are better armoured, progressing from sword and shield infantry into 2h sword cavalry, unique to this faction. The main faction troops are generally lower armoured but have increased weapon skills. The 'berserker' branch are low armour with high damage 2h axes and increased skills, making them wreak havoc if they make it into enemy lines.

praetorians mod imperial 5.1

The bowmen are not as strong as other factions at range but more competent when joining the melee.

praetorians mod imperial 5.1

The primary line of warriors wield axes and throwing axes while other branches offer options for spear infantry with javelins or bowmen with shields (not used while firing). Redesigned to be more focused on aggressive infantry, Viking influenced. The main troops progress from leather to mail armour in what I would class as medium overall ratings. The noble Knight line of heavy cavalry become the most skilled cavalry in the game. Cavalry have been expanded to start at T3, with the main troop cavalry being lighter than Knights. Infantry are now wielding a mix of maces and swords with the option to branch into pikemen or voulgiers at higher tiers. Still following a Western/Norman theme for the most part, Vlandia retains the crossbow line for ranged troops.

#Praetorians mod imperial 5.1 upgrade

Almost every unit has adjusted equipment and some troops have been converted into different types to alter upgrade trees: As examples, Recruit tier infantry now have basic shields in many cases and archers have weaker armour and melee weapon/skill compared to their faction's infantry. My overhaul aims to make each faction feel a bit more unique while maintaining a better balance in equipment upgrades between tiers. Ranged units often had the same weapon skill and melee weapons as dedicated infantry in the same tier, along with similar armour.There were various cases of upgraded units having worse armour than previous tiers and skills that didn't match their equipment.I found the vanilla troop trees to be lacking uniqueness or 'flavour' with examples such as most infantry lines ending up at sword/shield with a javelin.This is unit overhaul mod I began for myself to overhaul the major faction units as I had various issues with vanilla units:













Praetorians mod imperial 5.1